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Ck2 After The End Github

Ck2 After The End Github

EDIT: Version 0.5 of After the End has been released, go get that instead. I'm one of the developers of After the End, a CK2 total conversion mod for post-apocalyptic America. I announced After the End 0.3 around a month ago, and today we're releasing version 0.4. This version is primarily a compatibility update for the current version of CK2.

After the End is a CK2 total conversion mod for post-apocalyptic America, and I'm happy to announce that version 0.8 is now compatible with CK2 2.6.1 and the Reaper's Due DLC. Your old saves will not be compatible due to traits and other additions from vanilla CK2.Here is a, built to be compatible with CK2 2.6.1.If you have an account on the Paradox Forums, you can view our. This is a good place to make suggestions, bring bugs to our attention, or just discuss your adventures After the End.If you want to keep up with the latest development version, you can. If you want the latest version, click the 'Download ZIP' button on the lower right. If you have a Github account, you can pull down updates as we make them and let us know about bugs (with detailed reproduction steps if you want us to have any chance of fixing them).This is mostly a compatibility patch for 2.6.1, and it will not work with save games from AtE 0.7.1 or earlier. Performance has been improved dramatically, mostly thanks to the work Paradox has done as part of the Reaper's Due patch.

Ck2 After The End Reddit

South America is now full of characters and quite playable. A lot of small bug fixes and balance changes should improve the overall experience.This release does not yet include our version of the Black Plague, so enjoy your living rulers while they're not yet riddled with lethal diseases.A comment below will include the change log for 0.8. I've used both a graphical 3-way merge and a set of 3 regular diff windows. Honestly I think it might be easier with the regular diff windows, but it sounds like you know how to do this kind of thing. Shouldn't be too hard for someone with a software development background.I create directories containing the previous CK2 version and the new version I'm merging, but I exclude directories that the mod doesn't touch.

In this case, it would be CK2 2.5.2 and 2.6.1.I mainly worked in the diff panes of AtE vs. 2.6.1 and 2.5.2 vs. I use AtE vs. 2.6.1 to see which files need to be changed in each folder of the mod, then step through both of the diffs for each file with each one diff open on each monitor. The 2.5.2 vs. 2.6.1 diff is used to confirm which changes I should make, essentially a simulation of doing a 3-way merge.Most merges are easy. For more complicated ones, I sometimes consult the diff of AtE vs.

Ck2 After The End Github

2.5.2 to make sure I preserved all differences during the merge.

AFTER THE ENDA post-apocalyptic North America mod for Crusader Kings IIVersion 0.9Compatible with CK2 2.7.1 beta, and the Monks & Mystics DLCINSTALLATION1. Delete any previous versions of this mod.2. Download 'After the End.zip'.3. Unzip everything to to My Documents/Paradox Interactive/Crusader Kings II/mod (Windows) or Documents/Paradox Interactive/Crusader Kings II/mod (Mac). If the 'mod' folder does not exist, you should create it.4.

Ck2 After The End 0.6

Open Crusader Kings II and check 'After the End' in the 'Mods' section of the launcher.5. If you have Sunset Invasion, enable it and the 'After the End - Sunset Invasion DLC' mod. This will not cause an Aztec invasion, but it will allow Native American faces to show properly.6. Similarly, if you have African Portraits, enable it and the 'After the End - African Faces DLC' mod.7.

Ck2 After The End Github